I suspect I’ve seen most of the events by now, I can skip through the text without worry, I’ve got plenty of strategies down, and I tend to be repeating the same actions unless something goes horribly wrong. There’s lots to do.ĭespite this, I’m not entirely convinced that it has enough replayability. There are global achievements as well as a few individual ones for each ship, and those unlock subtypes of each ship which, again, differ from the norm. The galaxy is generated from scratch every time you restart and there are a multitude of ships to unlock, each of which has enough quirks that they require their own individual strategies. Do you spend your Scrap on upgrading your reactor, or your shields, or your engines? Do you instead wait until you find a store and spend it on new equipment? Do you go there now, or should you risk exploring another few nodes to get some more Scrap first? So many questions.ĭeath is permanent, but there’s plenty to encourage replayability. So what do you do? Do you put out the fires by sending the crew to deal with them – risking death if another explosion goes off nearby, and making your ship less effective as no-one will be manning the stations – or do you open the airlocks to put them out by sucking out the oxygen? Do you keep on plinking away at the enemy ship in the hopes that you’ll get a hit through their shields eventually, or do you fire your last shield-penetrating missile to do a bit of damage to their systems? If so, then do you aim for their weapons, in the hopes of buying a reprieve to get yourself back up to status quo, or for the shield generators, so that the rest of your weapons can get through more easily? You can pause as often as you like to adjust your orders and think things through, but that doesn’t make things any less hectic or tense.Įven outside of combat, though, there’s plenty to think about.
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